public Animator Animation;
 public float AnimationLocation = 0f;
 
     void Start()
    {
        Animation = GetComponent<Animator>();
    }
    
     void Update(){
        if (Input.GetKeyDown(KeyCode.W))
        {
            //Param: AnimationName, Layer, StartTime
            Animation.Play("AnimationNameHere", -1, AnimationLocation);
        }
     }