Load Sources From Sources Folder
void Start () { GameObject instance = Instantiate(Resources.Load(“Cube1”, typeof(GameObject))) as GameObject; } Instantiate object from resources folder. Replace Cube1 for your object name.
void Start () { GameObject instance = Instantiate(Resources.Load(“Cube1”, typeof(GameObject))) as GameObject; } Instantiate object from resources folder. Replace Cube1 for your object name.
RaycastHit hit; void Update () { if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)) { Ray ray = GetComponent<Camera>().ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { print(hit.transform.name); print(hit.point); //snap to grid once selected. hit.transform.position = new Vector3(Mathf.Round(hit.transform.position.x), Mathf.Round(hit.transform.position.y),Read More…