Smooth Camera Positioning
public Transform Target; public float CameraSpeed = 5; public float RX = 15; public float RY = 0; public float RZ = 0; // Update is called once per frame void UpdateRead More…
public Transform Target; public float CameraSpeed = 5; public float RX = 15; public float RY = 0; public float RZ = 0; // Update is called once per frame void UpdateRead More…