public Transform Target;
    public float CameraSpeed = 5;
    public float RX = 15;
    public float RY = 0;
    public float RZ = 0;

	// Update is called once per frame
	void Update () {

        transform.position = Vector3.Lerp(transform.position, new Vector3(Target.transform.position.x - 1, 2, Target.transform.position.z - 4), CameraSpeed * Time.deltaTime);
        transform.rotation = Quaternion.Euler(RX, RY, RZ);
        //transform.LookAt(Target);
    }